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 Elder Scrolls V Skyrim Trailer AND NEW INFO!

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King Silva
King of Kings
King Silva


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Registration date : 2009-09-30

Elder Scrolls V Skyrim Trailer AND NEW INFO! Empty
PostSubject: Elder Scrolls V Skyrim Trailer AND NEW INFO!   Elder Scrolls V Skyrim Trailer AND NEW INFO! EmptySun 12 Dec 2010, 7:02 am

Since the video would not load for me here it is from youtube:
[why isn't it showing up?]


http://www.ign.com/videos/2010/12/12/the-elder-scrolls-v-skyrim-teaser

That is the link to the teaser trailer that was just announced tonight I guess.


Elder Scrolls V: Skyrim






  • Published by: Bethesda Softworks
  • Developed by: Bethesda Game Studios
  • Genre: RPG
  • Release Date:

    • US: Nov 11, 2011
    • Australia: Nov 30, 2011
    • UK: Nov 30, 2011

  • RP-M+ for Rating Pending, Targeting a Rating of Mature or Above


I can't wait since I love the IV game!

Anyone else a fan?
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King Silva
King of Kings
King Silva


Male
Number of posts : 32652
Age : 33
Location : Sacramento, California
Favorite WWE Wrestler : ---
Current and Former:
The Rock, JoMo, Ziggler, Edge, Orton, Y2J, Hardyz, + Rhodes!
Favorite WWE Diva : -------
ALL TIME
# 1} Lita
# 2} Trish Stratus
# 3} Mickie James
# 4} Gail Kim
# 5} Michelle McCool

Favorite TNA Wrestler : ----

Favorite TNA Knockout : ---
Registration date : 2009-09-30

Elder Scrolls V Skyrim Trailer AND NEW INFO! Empty
PostSubject: Re: Elder Scrolls V Skyrim Trailer AND NEW INFO!   Elder Scrolls V Skyrim Trailer AND NEW INFO! EmptySat 08 Jan 2011, 6:26 am

here's the latest info on the game from game informer

https://2img.net/r/ihimizer/img717/3391/1294436166308.jpg
https://2img.net/r/ihimizer/img510/3854/1294436506003.jpg
https://2img.net/r/ihimizer/img522/9150/1294437115139.jpg
https://2img.net/r/ihimizer/img255/5374/1294437818940.jpg
https://2img.net/r/ihimizer/img80/1619/1294438061177.jpg
https://2img.net/r/ihimizer/img408/2659/1294438461636.jpg

https://2img.net/h/i241.photobucket.com/albums/ff116/mazx9999/skyrim8.jpg


http://kotaku.com/5728236/the-next-elder-scrolls-has-new-combat--levelling

The next Elder Scrolls game, Skyrim, will be making some big changes
to the way the series handles things like combat and levelling-up.
Firstly, combat: according to a piece in the latest issue of Game
Informer, you can now dual-wield weapons in the game. To many it will
sound like a cheap take on a Halo/Modern Warfare staple, but where in
those shooters it's a part-time indulgence, in Skyrim it forms the
cornerstone of your approach to the game, as you can allocate which
weapon or tool goes in which hand.

So, for example, you can put a sword in one hand and a dagger in the
other. Or two daggers. Or a staff and a shield. Or a shield and a mace.
For magic users, a different spell can be cast from each hand, or for a
multiplying effect, the same spell can be thrown from both hands.

Another change to the way Skyrim plays compared to its predecessor,
Oblivion, is in how you gain new powers and abilities. This game does
entirely away with the concept of class creation, Bethesda's thinking
being it's a bit naff asking people to predict how they're going to play
a game when they haven't played it yet.

Replacing this, then, is an organic system of attribute growth based
on use: the more you do something, the better you get at it. While this
has long been a staple of RPG games, even dating back to the Quest for
Glory series, but in Skyrim it's not just complementing a class
structure, it's replacing it. So you won't be cast in stone as a mage if
you use lots of magic, you'll just be some adventurer with a higher
magic number in their stats.

You level up according to how you progress your most-used skills.
"Raising one skill from 34 to 35 is going to level you faster than
raising one from 11 to 12", Bethesda's Todd Howard tells Game Informer.
If you stick to what you like/do best, you'll level up quickly.

Conversely, if you want to take things slowly, you can raise all or most
of your skills, as not focusing on one or two in particular will mean a
slower rise through the levels.

One wildly unpopular aspect of Oblivion was the fact basic enemies
levelled up alongside you, meaning even the most powerful warriors could
sometimes be undone by sewer rats or angry crabs. In Skyrim, though,
your opponent's levelling is more like that found in Fallout 3.

Continuing Bethesda's work with Fallout 3, each new level you gain in
Skyrim will also give you a perk, which you can apply to give you added
bonuses relative to how you want to play the game.

The levelling sounds like an interesting experiment, one I like the
sounds of since I always hate choosing an "archetype" in a game before I
know how I'm going to play it. The combat also sounds like a welcome
piece of customisation for the series, but how well they actually work
in the game, we'll just have to wait until we get some time with it!
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